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Released in 1985 for the Nintendo Entertainment System, Super Mario Bros. was the very first game in the Super Mario franchise. It was quite a simple game and let you take the role of Super Mario, as you all know, who was a plumber. He would climb down pipes, hurl fireballs at plants and break bricks with his fists.


Gameplay Edit

In Super Mario Bros., the player would control Mario. Mario would move left and right through-out various levels and collect power-ups that were hidden inside glowing bricks dubbed 'Question Blocks'. These blocks could contain such things as: Mushrooms, coins, Fire Flowers and Starmans.

Powerups Edit

  • Coin - added to coin total. 100 coins = extra life
  • Mushroom - causes Mario to gain an extra hit point and grow in size. Getting hit will cause him to return to normal size.
  • Fire Flower - causes Mario to gain an extra hit point and the ability to shoot fireballs. Only available after gaining Mushroom. Getting hit will cause him to return to his smallest size.
  • Starman - causes Mario to become invincible. Lasts for approximately 10 seconds.

Music Edit

Super Mario Bros. gave birth to one of the most iconic video game soundtracks in history. If you are a gamer then you will most surely recognise the classic theme. Most people who know games know this song. To listen, click the the video at the end of the article.

World -1 Edit

World -1 is one of the most infamous glitches in video gaming history and it was housed inside the original Super Mario Bros. To perform the glitch, one would have to:

  1. Reach the end of World 1-2 without entering the final pipe to the surface or entering the warp zone.
  2. Break 2 bricks above the pipe.
  3. Crouch down and jump at the wall until you clip into the wall.
  4. Press left
  5. Enter the first pipe you come across

When you enter the pipe you will emerge in World -1 or as it is supposed to be referred to, World 36-1. In the game data, 36 is displayed as a blank space. World -1 is just a loop of an underwater level that sends you to the beginning after going through the pipe at the end of the stage.

Re-releases & ports Edit

Super Mario Bros. was ported several times in the years following its original release on the Famicom/NES. A side-scrolling platform game entitled Super Mario Bros. was released for the Game & Watch range of handheld LCD game systems by Nintendo.[36] The Game & Watch Super Mario Bros. is an entirely new game, featuring none of the stages from the Famicom/NES original. In Japan, Super Mario Bros. was released for the Disk System, Nintendo's proprietary floppy disk drive for the Famicom.[37] This version also had multiple Minus World levels[33] and featured on its packaging an artwork drawn by Miyamoto himself.[38] It was also released for the North American NES with other games on the same cartridge (Super Mario Bros.-Duck Hunt and Super Mario Bros.-Duck Hunt-World Class Track Meet).

Vs. Super Mario Bros. Edit

One alternate version, Vs. Super Mario Bros.,[39] is nearly a separate game in its own right. This game, one of several made for Nintendo's NES-based arcade cabinet, the Nintendo Vs. Unisystem (and its variant, Nintendo Vs. Dualsystem), is based on Super Mario Bros., and has an identical format. The stages are different; the early stages are subtly different, with small differences like the omission of 1-up mushrooms and other hidden items, narrower platforms and more dangerous enemies, but later stages are changed entirely. These changes have a net effect of making Vs. Super Mario Bros. more difficult than the original Super Mario Bros.[40] Many of these later, changed stages reappeared in the 1986 game, Super Mario Bros. 2.

As with many older arcade games, it is unclear exactly when this game was released; while the arcade boards themselves are stamped "1985",[41] the Killer List of Video Games, the title screen, and the MAME game listing list the game as having been released in 1986.[42]

All Night Nippon Super Mario Bros. Edit

All Night Nippon Super Mario Bros. is a very rare version of Super Mario Bros. with graphics based upon the popular Japanese radio show All Night Nippon. The game, which was only released in Japan for the Famicom Disk System, was a special promotional version that was given away by the show in December 1986. The creators altered the sprites of the enemies, mushroom retainers, and other characters to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon. They also used the same slightly upgraded graphics and physics that Super Mario Bros.: The Lost Levels used. It was published by Fuji TV, the same company that later published the game Yume Kōjō: Doki Doki Panic (which was later modified into the Super Mario Bros. 2 that was released outside Japan).[43]

Super Mario Bros. Special Edit

Super Mario Bros. Special was a game released only in Japan by Hudson Soft for the NEC PC-8801[44] and Sharp X1 computers in Q2 1986. Although it has similar controls and graphics, there are new level layouts and the game scrolls in a different manner than the original game (differing based on the computer). In addition, many new enemies are included, including enemies from Mario Bros. and Donkey Kong.

On the NEC version, the game goes at a greater speed, meaning that the timer drains more swiftly, and the screen does not scroll. The Sharp X1 version has a speed that is much closer to the original game. Neither version features Luigi or a two-player mode.

Super Mario All-Stars Edit

In 1993,[45] Nintendo released an enhanced Super NES compilation titled Super Mario All-Stars. It includes all of the Super Mario Bros. games released for the Nintendo Entertainment System and Famicom. The version of Super Mario Bros. included in the compilation has improved graphics and sound to match the SNES's 16-bit capabilities, as well as minor alterations in some collision mechanics. Another new feature introduced in this game is the ability for the player to switch to Luigi after the end of the stage, unlike in the original Super Mario Bros. where the second player could only play after Mario died. The new version also included a save game feature. Several glitches from the original NES release were also fixed.[46] This version has also been released for the Wii under a re-packaged, special 25th anniversary compilation known as Super Mario All-Stars: 25th Anniversary Edition.

Super Mario Bros. Deluxe Edit

Super Mario Bros. Deluxe cartridge for the Game Boy Color.

Super Mario Bros. Deluxe, sometimes referred to as Super Mario Bros. DX was released on the Game Boy Color in 1999 in North America and Europe[47] and in 2000 in Japan. Based on the original Super Mario Bros., it featured an overworld level map, simultaneous multiplayer, a Challenge mode (in which the player had to find hidden objects and achieve a certain score in addition to normally completing the level) and eight additional worlds based on the main worlds of the 1986 Super Mario Bros. 2 (which was released on Super Mario All-Stars as Super Mario Bros.: The Lost Levels) as an unlockable extra, under the name "For Super Players". It also was compatible with the Game Boy Printer. The game did not feature any upgraded visuals (aside from some graphics such as water and lava now being animated rather than static), and, since the screen resolution of the Game Boy Color was smaller than the NES, the view distance of the player is reduced. To compensate, players can press up and down to see above and below the player. Pressing select during the game also places the player in the middle or off to the left of the screen so that player can see well. Players can also go back for a very short distance instead of always going to the right. Players can alternate between Mario and Luigi by pressing select on the map screen,[48] and Luigi's outfit was changed from the original white overalls and green shirt to green overalls and brown shirt to better match Mario and the more common color palette. Fire Luigi, originally identical to Fire Mario, took on normal Luigi’s original colors to fit with his Fire colors in later games.

The game holds an aggregate score of 92.11 percent on Game Rankings, coming in as the second best game on the Game Boy Color and the 150th best game overall on its lists.[49] IGN's Craig Harris gave it a perfect score, praising it as a perfect translation of the NES game. He hoped that it would be the example for other NES games to follow when being ported to the Game Boy Color.[50] GameSpot gave the game a 9.9, hailing it as the "killer app" for the Game Boy Color and praising the controls and the visuals (it was also the highest rated game in the series, later surpassed by Super Mario Galaxy 2 which holds a perfect 10).[51] Both gave it their Editors' Choice Award.[52][53] Allgame's Colin Williamson praised the porting of the game as well as the extras, noting the only flaw of the game being that sometimes the camera goes with Mario as he jumps up.[54] Nintendo World Report's Jon Lindemann, in 2009, called it their "(Likely) 1999 NWR Handheld Game of the Year," calling the quality of its porting and offerings undeniable.[55] Nintendo Life gave it a perfect score, noting that it retains the qualities of the original game and the extras.[56] St. Petersburg Times′ Robb Guido commented that in this form, Super Mario Bros. "never looked better."[57] The Lakeland Ledger′s Nick S. agreed, praising the visuals and the controls.[58] In 2004, a Game Boy Advance port of Super Mario Bros. (part of the Classic NES Series) was released, which had none of the extras or unlockables available in Super Mario Bros. Deluxe. Of that version, IGN noted that the version did not "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10.[59] Super Mario Bros. Deluxe ranked third in the best-selling handheld game charts in the U.S. between June 6 and 12, 1999[60] and sold over 2.8 million copies in the U.S.[61] It was included onSingapore Airlines flights in 2006.[62] Lindermann noted Deluxe as a notable handheld release in 1999.[63]

It was released on the Nintendo 3DS Virtual Console in 2014. In Japan, users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10, 2013 and January 10, 2014 received a free download code, with emails with download codes being sent out starting January 27, 2014.[64] In Europe and Australia, users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10, 2013 and January 31, 2014 received a free download code, with emails with download codes being sent out from February 13 to 28, 2014.[65][66] It was released for purchase on the Nintendo 3DS eShop in Europe on February 27, 2014,[67] in Australia on February 28, 2014,[68] and in North America on December 25, 2014.[69]

Super Luigi Bros. Edit

Super Luigi Bros. is a remake of Super Mario Bros. included in NES Remix 2, featuring Luigi and mirrored to scroll from right to left. The only playable character in the game is Luigi, with the same performance attributes he has in the Japan release of Super Mario Bros. 2. If the two player mode is played then both players play as Luigi. The game is based on a mission in NES Remix, featuring Luigi in a mirrored version of World 1-2.[70][71]

In early 2003, Nintendo re-released the game on the Game Boy Advance in Japan as part of their Famicom Minis collection and in the U.S. as part of the NES Series. Unlike previous re-releases, these versions contain no graphical updates and all of the originalglitches remain. Super Mario Bros. was one of the best-selling of these re-releases; according to the NPD Group (which tracks game sales in North America), this re-released version of Super Mario Bros. was the best-selling Game Boy Advance game in June 2004 to December 2004.[88] In 2005, Nintendo released this game again for the GBA as part of its 20th Anniversary with a special edition, which sold approximately 876,000 units.[89] Super Mario Bros. is also one of the 19 NES games included in the GameCube gameAnimal Crossing. The only known way to unlock Super Mario Bros. in most versions is by use of a game modification device (like the Game Shark or Action Replay), though it was distributed as a Famitsu prize to owners of Doubutsu no Mori+. The game is fully emulated (in fact, it is the original ROM), so it includes every glitch from the NES including the Minus World glitch. Super Mario Bros. was released on December 2, 2006 in Japan, December 25, 2006 in North America and January 5, 2007 in PAL regions for Wii'sVirtual Console. As it is a copy of the original game, all glitches—including the Minus World—remain in the game.[76][90] Super Mario Bros. is also one of the trial games available in the "Masterpieces" section in Super Smash Bros. Brawl.[91] Super Mario Bros. was released on the Nintendo 3DS in September 2011 for members of Nintendo's 3DS Ambassador Program, and a general release came through in Japan on January 5, 2012, in North America on February 16, 2012 and in Europe on March 1, 2012.
Super Mario Bros01:25

Super Mario Bros. - Overworld

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